| Systems |
Open the Dungeons window in the client to view available dungeons. Select a dungeon to see its requirements, difficulties, potential boss loot, challenges, queue status and fastest completion times.
You can enter alone or with a party when the selected dungeon allows it. If every instance is occupied, the queue displays an estimated waiting time and starts your run when an instance becomes available.
- Choose a difficulty before joining the queue.
- Only difficulties you have unlocked can be selected.
- Solo and group completion times are recorded separately for every difficulty.
Every player needs an available dungeon entry. The system uses a regular charge first and consumes a Dungeon Coin only when no regular charges remain.
- You can store up to 3 regular dungeon charges.
- One charge regenerates every 7 hours until you return to the maximum.
- A Dungeon Coin provides one additional entry when you have no regular charges.

- The current live system grants no extra VIP charges; VIP and regular players can both store up to 3 charges.
Normal is unlocked first. Completing your highest available difficulty unlocks the next one for future runs.
Higher difficulties strengthen every dungeon monster and the boss while increasing experience, gold and reward chances.
| Difficulty | Health | Damage | Bonus EXP | Gold Drop | Loot Chance |
|---|---|---|---|---|---|
| Normal | 100% | 100% | — | 100% | — |
| Hard | 200% | 130% | +75% | +75% | — |
| Expert | 320% | 190% | +100% | +100% | +15% |
| Master | 500% | 280% | +200% | +200% | +30% |
| Torment | 800% | 400% | +300% | +300% | +45% |
| Hell | 1300% | 600% | +400% | +400% | +60% |
- When entering as a party, only the party leader can join the queue.
- Every party member must meet the level, quest, item and entry-charge requirements.
- Changing, leaving or disbanding the party while queued removes the group from the queue.
- You cannot join while in combat unless you are standing in a protection zone.
- To receive a personal completion reward, you must participate in the Boss fight by dealing damage to the boss.
Eligible players receive their own reward bag in the inbox after the Boss is defeated.
The selected difficulty increases reward chances from Expert onward. The Gold Ingot amount also scales with the difficulty's Gold Drop bonus.
Death Hollow is currently the available dungeon. Work through its rooms, use levers to open gates and defeat enough monsters to summon Marrowghast.
| Requirement | Details |
|---|---|
| Minimum Level | 300 |
| Party Size | 1–5 players |
| Required Quest | Zone 2 Quest |
| Entry Item |
1 Gold Ingot per player
|
| Entry Access |
1 dungeon charge or 1 Dungeon Coin per player
|
| Time Limit | 25 minutes |
| Boss | Marrowghast |
| Boss Requirement | Defeat 90% of the dungeon monsters to summon the boss. |
| Base Boss Experience | 4,000,000 EXP before difficulty and other experience modifiers. |
Death Hollow Rewards: Each reward row is rolled independently.
| Reward | Amount | Base Chance |
|---|---|---|
Boss Token |
1–10 | 100% |
Gold Ingot |
1–3 | 20% |
Monzera Coin — first roll |
4–10 | 17% |
Monzera Coin — second roll |
1–6 | 21% |
Orange Snapper |
1–2 | 10% |
White Shark |
1–2 | 9% |
Neptune |
1–2 | 9% |
Clownfish |
1–2 | 7% |
Inkspot |
1–2 | 5% |
Fishermans Boots |
1 | 0.7% |
Dungeon Coin |
1–3 | 2% |
Fish Crate |
1–2 | 2% |
Locked Attack Speed Rune Chest |
1 | 10% |
Locked Power Rune Chest |
1 | 10% |
Locked Wand Damage Rune Chest |
1 | 10% |
Locked Spell Damage Rune Chest |
1 | 10% |
Locked Upgrade Stone Chest |
1 | 10% |
Protection Stone |
1 | 5% |
Death Hollow contains seven one-time challenges worth 75 Challenge Points in total. The Dungeons window marks completed challenges and shows the fastest solo and group runs for the selected difficulty.
| Challenge | Points | Objective |
|---|---|---|
| Monster Hunter | 15 | Kill every monster on Normal difficulty. |
| The Beginning | 5 | Complete Death Hollow on Normal difficulty. |
| Swift Descent | 5 | Complete Normal difficulty in 10 minutes or less. |
| Relentless Descent | 10 | Complete Hard difficulty in 10 minutes or less. |
| Nightmare Descent | 15 | Complete Expert difficulty in 10 minutes or less. |
| Hellbound Descent | 20 | Complete Master difficulty in 10 minutes or less. |
| Lost Soul | 5 | Find and interact with the dead player in Death Hollow. |
| IP: | monzera.se |
| Experience: | Stages |
| Client: | 10.98 |
| Type: | Retro Open PvP |
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Boss Token
Gold Ingot
Monzera Coin — first roll
Orange Snapper
White Shark
Neptune
Clownfish
Inkspot
Fishermans Boots
Dungeon Coin
Fish Crate
Locked Attack Speed Rune Chest
Locked Power Rune Chest
Locked Wand Damage Rune Chest
Locked Spell Damage Rune Chest
Locked Upgrade Stone Chest
Protection Stone